Making the initiative and initiative of implementing the game

The characteristics of this growth mode make the Games platform consider how to encourage the lower level officials to develop the game’s enthusiasm and initiative, and strive for the growth of the entertainment city’s efficiency. Mainly refers to the game implementation process, often need to analyze “one decision, one execution, one counter analysis, one decision and one more execution”.

A scheme proposed by the man’s Dutch officer for development

Games control all the great opportunities and threats, it is necessary to lower the live dealer in a relaxed environment, the platform should be taken seriously lower live dealer proposed one cut in favor of casino development plan, as long as the scheme is feasible and accord with the development direction of the game entertainment city, and later in the live dealer of common problem solving in the scheme the measures should be timely approval of the plan, to encourage the creative spirit of the game player.

The concept of stability accumulated and formed in the middle and long term

Games and entertainment culture, both are related to culture, but culture and entertainment focus on cultural resources and cultural concept in the entertainment application, Games emphasizes the significance of cultural function; entertainment culture is recreational activities in the long-term accumulation and the formation of the concept of stability, but also to other people and they want to know about something the game information in the communication process.

Cultural behavior that is very focused on competitive entertainment services

Although the Games company is developing very quickly, but still very focused on sports and entertainment services, to adapt and improve the game player aesthetic standards and aesthetic taste, the pursuit of beauty culture exciting show different from other forms of entertainment, high grade quality, Games entertainment has not only become the economic behavior of the pursuit of economic efficiency, and become the pursuit of social cultural behavior.

The purpose of transmission of war information through the spread of knowledge

There is no strict definition of the game at the moment. At the same time, Games is using the game as a network application to carry out network entertainment. The characteristic of stimulating fun determines that Games is a form of network information transmission based on personal knowledge resources (including ideas, experiences, etc.). Therefore, the basic problem of developing a free open shop is to master, learn and make effective use of knowledge in a certain field, and to achieve the purpose of game information transmission through knowledge transmission.

The real scene reduces the dependence on other media

The application of Games in network entertainment, a new entertainment network, is a useful complement to the existing network entertainment mode, the game is part of entertainment city network entertainment strategy, in addition to general characteristics of remote simulation with network entertainment, also has its own characteristics, through bonuses, entertainment city timely release more information is beneficial to reduce the chess, for other media dependence.

Screening within the prescribed time of use and use conditions

In order to obtain the Games attractive to many new ideas, creative games obtained were selected by screening, will focus on those attractive plans to do further analysis, reliability refers to the game in a specified period of time use and use conditions, exert its function, reliability is an important indicator to measure game quality.

Find out the most promising and successful ideas in many game ideas

Screening should be from the company’s mission and potential game player perspective in the evaluation, a tired, Games needs to evaluate the total success rate, screening process is essentially a “filter”, many from the record to find out the most promising core idea, for the distinctive shape of strong, Games out of the ordinary, and the vivid image transferred to the game player, the game player identity.